
Damaged tanks can be repaired in the base, in make shift repair spots made by the rest of the team, by nearby engineers or by some tanks crew.
#HELL LET LOOSE PC DRIVER#
The driver is a tough job requiring gear changes, as you nurse the giant beasts into a good position, but with limited visibility - the gunner has a zoom, fires high explosives, anti-tank, smoke and machine gun but has to deal with a turret that is slow to rotate. A commander has a periscope and zoom, and is fantastic at spotting targets anywhere around the tank and can communicate with command for instructions. Well in HLL the tank is so beautifully realised that all 3 positions genuinely render different experiences. I've played many battle games with tanks - and in HLL you might be forgiven for wondering why on earth a tank has 3 possible seats, when its fully manned. Tank commanders asking players if they'd mind helping repair the tank, or asking if anyones heard an enemy tank in the village up ahead. Again this is brilliantly useful, and lets you run around the battle field and here other players, chatting about where they think enemy shots are coming from, injured players shouting for medics.

This lets you just talk, shout or communicate with any friendly soldiers nearby - So this is like just talking to people in real life, rather than using a two way radio. The last voice channel is call proximity chat. The commander will ask for garrisons to be built - which are spawn points for the rest of the players, or he might advise to coordinate attack on an objective only after he's initiated a bombing run. The command channel is also used by the commander to issue orders or requests to the squads playing. The command channel is for calling out large movements enemy troops - coordinating attacks across squads, calling in bombing runs, recon aircraft, requesting supply drops. The command channel is more tactical and more closely aligned to the map and the overall progress of the battle.

Their squad lead - not only can talk to the squad, but also has another voice channel where he can talk to all the other squad leads, as well as the overall battle commander. All the members of a squad are able to talk to each other on a squad channel - and they do this to communicate where enemy fire is coming from, to coordinate their movements and to talk about where best to defend or attack from. Once you learn what you're doing - you can also be the creator of the squad and be a squad lead. When a game starts - every one pairs off and joins one of the several squads that start to be created, and chooses one of the available roles. Without being able to use a microphone, the game is almost useless - and communication with your squad is absolutely critical. The single massive difference with HLL and every other battle game out there - is how well it integrates voice chat. I've not even mentioned the best part of the game yet. Unlike a capture the flag game, you and the enemy can't magically spawn at a captured area, instead the key areas represent points which you must control (having a majority of troops in the area) - before you can move on to the next capture point. So the game is all about moving your squad up and capturing key positions on the map as you move to attack or defend areas. In this game - there's no rewards for killing an enemy or even any indication that they're dead. You'll die every few minutes for the first few games - until you learn to look at your map, listen to your squad leader, orientate yourself with your compass.
#HELL LET LOOSE PC HOW TO#
You can learn all the controls in a few minutes - but learning how to be good in the different roles, is just like real life. This is no meaningless, run around and shoot game - This is a deeply team player, tactical war but without all of the painful learning curves that games like Arma 3 exhibit. At the start, the realism was deeply frustrating - as you still havent got a grip on what you're doing and you'll be killed every few minutes at the start - until you work out whats going on.

Then on top of that you have the realism. The explosions, and the smoke grenades, the surround sound - the massive viewing distances are all amazing, but realistic. Trying to get off the beaches at Omaha, battling house to house in some French village, through the gardens, fighting through a forest or across a valley - all feel like living breathing spaces. No other game seems to have captured Hell Let Looses feeling of a real environment at scale. Firstly the game is stunning to look at - and performs flawlessly even on my 1070 and 5 year old system.

It is breath taking in how beautifully some of these online battles can play out. It is breath taking in how beautifully some of these online battles can play out.įirstly the game is Absolutely amazing WWII game.
